Well after seriously being ignored for many many many months (6 I think)
it is time to get interested again. Since I (synx) has been ultra-super
busy with school, not much has been happening in the code world. On the
plus side I know how to use cvs now.
Rest assured that this is being thought of.. the other team members
have been thinking heavly about the game, and I am appreciative to them
for it. I have been excessively busy with 3rd year university
and have not been coding much lately.
However the term is winding down now, so I expect to
have more spare time soon. Then the coding world begins.
Some ideas for combat and other aspects of the game
have been thrown around. To give
you a taste of what we have planned.. here is a short list of possible
features:
- New/different trade items
- New/different ship types/concepts
- A new way to do battle/combat
- New universe construction/design concepts
- Semi-real time turn based battle with multiple combatants
- Advanced corporate system
If you liked corporations in TradeWars, you'll love the
team options in FreeTrade. We remember that corporations and
team work was the most exciting thing that kept us coming back to
TradeWars, so we are going to add more of it. More flexiable systems,
but still easy to use.
That is all out of the FreeTrade camp for now, as always you are welcome
to contact me.
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